Category: Gaming

Emma van der Schyff | Ep 22

Emma van der Schyff | Ep 22

Watch or listen: Video Games and Social Capital In this episode we explore the Emma’s research on community dynamics in digital spaces, specifically how online gaming fosters social capital – how we builds and maintains connections, supports mental health, and bridges cultures. Connect with the guests Emma van der Schyff Emma is: PhD Candidate in…

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Emma van der Schyff | Ep 19

Emma van der Schyff | Ep 19

Watch or listen: Social Connectedness through Video Games In this episode, Emma talks about her research that showcases how online gaming communities foster friendships, enhance social bonds, and contribute to our understanding of digital interactions, thereby increasing feelings of social connectedness amongst players. Connect with the guests Emma van der Schyff Emma is a: PhD…

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Dr Rachel Kowert | Ep 17

Dr Rachel Kowert | Ep 17

Watch or listen: The Science of Video Games In this episode Dr Rachel Kowart reveals how digital games shape mental well-being, trust, and safety. She talks about her research on how gaming fosters connection and creativity and about her multimedia platform PsychGeist. Connect with the guests Dr Rachel Kowert Rachel is a Science, Games and…

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Chelsea Gault | Ep 9

Chelsea Gault | Ep 9

Watch or listen: The Psychology of Online Gaming and Personality Type. In this episode, we explore the psychology of Personality, Archetypes and Self-Perception in online video game playing.   We chat about her research into Player Archetypes (the different roles players take on while gaming), how players may become disinhibited while they game, and how…

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Online Gaming – can we manage Pandora’s box?

Online Gaming – can we manage Pandora’s box?

What is Gaming Addiction Disorder? There is an ongoing debate about the term ‘Gaming Addiction’ and whether or not online activities can be called an ‘Addiction’. The WHO recognise it as a disorder and define it as: “a pattern of gaming behaviour (‘digital-gaming’ or ‘video-gaming’) characterized by impaired control over gaming, increasing priority given to…

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