Augmented Reality

Augmented Reality has been around since the late 60’s. From the Microsoft Hololens, to Pokemon Go and the Ikea Place App, augmented reality is currently not as mainstream as some developers would like it to be. 

The uses of AR goes beyond seemingly trivial uses to becoming a key tool in the fields of medicine, engineering and construction. 

Until AR headsets become more affordable by the general public, easier to use, and have better applications developed for them, they will will remain within more specialist and innovators/early adopters stage (within the theoretical Diffusion of Innovation model). 

AR potentially has some higher level benefits to that of VR within the business environment. There is greater potential to optimise the benefits that VR provides businesses, while negating some of the downsides of VR. 

There is even the potential for AR to replace the combined benefits of mobile smartphones and wearables. The technology, however, does need to become lighter, easier to use, cheaper and attract enough tech support (and creativity) to build better apps and functionality. At that point, we may see a great degree of adoption and use of this technology by the masses.