Dr Sean Guillory Poster

Dr Sean Guillory | Ep 23

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Three Dimensions of the Information Environment and the Online-Offline Convergence

Dr. Sean Guillory explores the blurring of physical, virtual, and cognitive spaces, cognitive warfare, ethical AI, and the emotional impact of digital tech in shaping identity and the future of conflict.

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Dr Sean Guillory
Associate Professor Andrew Campbell has been researching and teaching in Digital Mental Health, Cyberpsychology and Child, Adolescent and Family Mental Health for over 20 years.
 
He is the Chair of Australia’s first formal Cyberpsychology Research Group located within the research theme of Biomedical Informatics & Digital Health in School of Medical Sciences in the Faculty of Medicine & Health at The University of Sydney.
 
He is the Inaugural Australasian Editor of the journal Cyberpsychology, Behavior and Social Networking and speaks regularly through media and community events about consumer technologies impact on health and wellbeing.

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In this episode Dr. Sean Guillory, an accomplished cognitive neuroscientist talks about his work and research in the world of cognitive warfare and the future of conflict. 

The Cognitive Domain and Online-Offline Convergence (O-O Convergence):

Sean introduced the concept of O-O convergence, a phenomenon where physical, virtual, and cognitive dimensions increasingly blur, reshaping our perceptions of reality. He explored how advancements in AR, VR, and AI could lead to indistinguishable interactions across these dimensions, raising critical questions about identity, misinformation, and the future of human experiences.

The Evolution of Warfare:

We examined the shift from traditional kinetic warfare to battles fought in the information and cognitive domains. Dr. Guillory explained how modern conflicts often centre around influencing narratives and perceptions rather than physical confrontation, with implications for national security and cyber defence strategies.

Cyberpsychology and the Extended Mind:

Our conversation delved into the extended mind theory, exploring how digital interactions shape our identities and behaviours. Dr. Guillory highlighted the interplay between our online and offline selves, emphasising the importance of safeguarding cognitive integrity in an increasingly interconnected world.

Ethics and the Future of AI:

A thought-provoking discussion unfolded around the ethical challenges posed by emerging technologies like Neuralink and generative AI. Dr. Guillory addressed the possibilities of integrating human cognition with AI, emphasising the need for cautious and principled development to mitigate potential risks.

Emotional Implications of Digital Spaces:

One poignant topic was the emotional and psychological impact of virtual environments, such as recreating loved ones through AI. We explored the potential benefits and ethical dilemmas of such technologies, pondering their role in therapy and their capacity to redefine grief and memory.

The Weaponisation of Information:

Dr. Guillory shared insights into how information, once benign, is now weaponised for political and strategic gain. From state-sponsored propaganda to the influence of online communities like fan groups, the conversation highlighted the growing complexity of managing the information space.

Takeaways for Cyberpsychologists and Beyond

  • Cyber psychology is at the forefront of understanding how technology influences cognition, identity, and social interactions.
  • The importance of fostering ethical AI and safeguarding the cognitive domain cannot be overstated in our rapidly evolving digital landscape.
  • Public and private sectors must collaborate to counteract the weaponisation of information and promote critical thinking among digital citizens.

This episode underscores the multifaceted intersections of psychology, technology, and security, offering valuable insights for professionals and enthusiasts alike – whether you’re intrigued by the implications of cognitive warfare or the ethics of AI-human integration.

Dr Sean Guillory's Research
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Emma van der Schyff Part 2 Podcast Poster

Emma van der Schyff | Ep 22

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Video Games and Social Capital

In this episode we explore the Emma’s research on community dynamics in digital spaces, specifically how online gaming fosters social capital – how we builds and maintains connections, supports mental health, and bridges cultures.

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Emma van der Schyff

Emma is:

  • PhD Candidate in CyberPsychology at the University of Sydney
  • And also teaches two undergrad subjects: Human Development and Innovations in eHealth.

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CyberPsychology Research Group

Building on her previous podcast discussing social connectedness, Emma delves into the intriguing intersection of video games and social capital. 

Understanding Social Capital Through Gaming

Emma explains social capital as the value derived from our social connections, which manifests in two forms:

  • Bonding social capital: Deep ties with close friends and family.
  • Bridging social capital: Looser connections with acquaintances or diverse groups.

Video games, particularly online multiplayer games, serve as unique platforms to foster both types. Through teamwork, collaboration, and shared goals, players forge meaningful connections, often transcending geographical and cultural boundaries.

Gaming as a Social Bridge

Emma draws parallels between online gaming and offline activities like sports leagues or university meetups, highlighting how both create opportunities for bridging social capital. In gaming, relationships can evolve from casual interactions into deep, supportive friendships, mirroring real-world social dynamics.

Mental Health and Anonymity in Gaming

We explored the ways gaming provides a safe space for discussing mental health, with some players finding it easier to open up to online friends. The online disinhibition effect – enabled by anonymity – allows for genuine conversations and psychological safety, empowering individuals to seek support.

The Positive and Negative Aspects of Gaming Communities

Emma shared the multifaceted experiences of gamers, from the camaraderie and mentoring relationships fostered in online spaces to the challenges posed by:

  • Gender-based discrimination in traditionally male-dominated environments.
  • Toxic behaviour and verbal abuse.
  • Racism and other harmful behaviours, exacerbated by anonymity.

Emma highlighted initiatives like Safe in Our World, a charity working to address these issues and promote safer gaming environments.

Escapism and Gaming’s Role in Mental Rejuvenation

Gaming provides an active form of escapism, offering players immersive experiences to recharge and disconnect from daily stresses. Emma noted the parallels with other hobbies like reading or listening to audiobooks, emphasizing the legitimacy of gaming as a restorative outlet.

Looking Ahead: The Future of Social Capital in Gaming

Emma’s reflections on emerging technologies, including virtual reality (VR) and augmented reality (AR), paint an exciting future where gaming may further blur the lines between online and offline interactions. These advancements could redefine how social capital is built and maintained in digital spaces.

Recommended Reading

For those keen to explore these themes further, Emma recommends:

  • Bowling Alone: The Collapse and Revival of American Community by Robert Putnam, an influential analysis of social capital and community dynamics.
  • Issues and Debates in Cyberpsychology by Professor Linda Kay, a foundational text for understanding the field.

This episode offers a compelling perspective on the transformative role of gaming in building connections, fostering well-being, and navigating the complexities of modern social life.

If you need help with the negative aspects of gaming, get in touch with including ‘Safe in our World’ at https://safeinourworld.org

Emma van der Schyff's Research
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Auxane Boch Podcast Poster V3

Auxane Boch | Ep 21

Watch or listen:
Video Games, Social Robotics and the Ethics of AI.

In this episode we talk about how video games foster social integration and education. We discover the difference between ‘Interactional Systems’ and interactive tech, and the integration of AI-powered social robots in healthcare.

We also talk about the ethical concerns surrounding AI, its productivity potential, sentience, and media misrepresentation of academic findings. 

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Auxane Boch

Auxane Boch is:

  • A Doctoral candidate in Interactional Technology Ethics at the Technical University of Munich (TUM). 
  • She is a Researcher in Video Games, Immersive Realities, Social Robotics and AI Ethics from a psychology perspective
  • She is also a Friedrich Schiedel Fellow at the TUM Think Tank where she also co-leads the Immersive Realities Working Group
  • And she is the Women in AI Germany Research Officer.

Auxane’s multidisciplinary expertise spans video games, immersive realities, social robotics, and AI ethics.

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Check out her website & Research Gate profile:

🎙️ In this episode, we explore how technology shapes our minds and society. Here’s what we covered:

  • Gaming for Good: The potential of video games as tools for social education and integration—proving it’s not the tech, but how we use it that matters.
  • Late-Night Gaming: Is it a growing concern for adults, or just another misunderstood habit?
  • Interactional Systems vs Interactive Tech: AI, online games, and robots—how these systems redefine human interaction.
  • Immersive Realities Lab at TUM: Cutting-edge solutions in virtual environments and beyond.
  • AI in Healthcare: Social robots transforming daily care for those in need and shaping the future of healthcare.
  • Ethical Design: How psychological insights guide the creation of responsible social robots and tackle key ethical AI concerns.
  • AI and Society: Can AI boost productivity and bridge skill gaps, or will its growing intelligence pose risks to humanity?
  • Regulating AI Ethics: Will these guidelines curb illicit activities or only control mainstream use?

Recommended Reads and Games

  • Books: The New Breed by Kate Darling and Reality is Broken by Jane McGonigal.
  • Games: What Remains of Edith Finch and Detroit: Become Human for emotionally rich, thought-provoking experiences.

🎧 This episode is a must-listen if you’re curious about social robots, immersive realities, AI ethics, or online gaming.

Auxane Boch's Research
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Dr Stéphane Bouchard Part 2 Podcast Poster

Dr Stéphane Bouchard | Ep 20

Watch or listen:
Virtual Reality Psychotherapy

Dr Stéphane Bouchard takes us on a fascinating journey through the development and use of Virtual Reality (VR) as a clinical tool, explaining how it can help overcome anxiety disorders, addictions, and chronic pain.

Stéphane’s insights underscored how VR is reshaping the future of mental health care and its potential to revolutionise psychotherapy.

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Dr Stéphane Bouchard

Dr Stéphane Bouchard is a Director of Psychology at Quebec University – Laboratoire de cyberpsychologie de l’Université du Québec en Outaouais in Canada.

He is also a world leader in Virtual Reality (VR) based therapies.

Read his research in ORCiD

Find out more about the Quebec University CyberPsychology Lab, the team, their research and work.

In Virtuo

Find out more about In Virtuo and  get in touch with Dr Stéphane Bouchard to find out more about their VR offerings.

Dr Stéphane Bouchard, the world leader in virtual reality (VR) therapies, talks in this episode about VR research and its transformative potential in mental health treatment.

A Personal Journey into VR

Stéphane recounted how childhood dreams of becoming an astronaut and an early passion for sci-fi shaped his career. While eyesight limitations dashed his astronaut ambitions, his curiosity for exploration led him to psychology. Inspired by groundbreaking VR research in the ’90s, he merged his interests in technology and psychotherapy, creating a legacy in VR-based therapies.

What Makes VR Therapy Unique?

Unlike traditional telepsychotherapy, VR immerses patients in controlled, interactive environments that evoke emotional and behavioural responses. Using VR headsets, patients can safely confront fears, practice new skills, or manage cravings. Stéphane explained that VR provides a “standardised, controllable emotional context” that enables precise therapeutic interventions.

Applications Across Mental Health

Stéphane’s lab specialises in creating VR environments for:

  • Anxiety Disorders: From phobias to PTSD, VR aids in exposure therapy by allowing patients to confront fears safely and progressively.
  • Addictions: Simulated scenarios help patients develop control over cravings in real-life situations, such as resisting offers of drugs or alcohol.
  • Body Image and Schizophrenia: VR supports therapeutic work on self-perception and cognitive rehabilitation.

The Science of Presence

A critical aspect of VR therapy is “presence,” or the illusion of being fully immersed in a virtual world. Stéphane explained that VR doesn’t need to be perfectly realistic to be effective—what matters is how it triggers emotional and psychological responses. This understanding guides the development of environments that feel “real enough” for therapeutic progress.

Medical and Cultural Innovations

Beyond mental health, Stéphane’s lab explores VR’s role in:

  • Pain Management: VR helps distract patients from acute pain or teaches relaxation techniques for chronic pain sufferers.
  • Cultural Sensitivity: For example, VR environments tailored to Inuit culture integrate biofeedback to reflect emotional states, such as weather conditions representing stress.

Challenges and Future Directions

While VR therapy is groundbreaking, it comes with hurdles:

  • Accessibility: Hardware costs and tech knowledge remain barriers.
  • Ethical Use: Ensuring therapists use VR responsibly and effectively is paramount.
  • Technology Evolution: Rapid advancements mean constantly updating VR environments to remain compatible with new systems.

A Call to Collaboration

Stéphane also spoke about his company, InVirtuo, which distributes VR therapeutic tools to professionals globally. He stressed the importance of collaboration between researchers, clinicians, and developers to ensure VR tools remain scientifically grounded and accessible.

From anxiety disorders to chronic pain management, Dr Stéphane Bouchard’s work illustrates how virtual reality can be harnessed to deliver precise, controlled, and ultimately transformative therapeutic experiences.

By combining VR technology with expert psychological insight, clinicians can help clients conquer phobias, build coping skills, and even reduce loneliness. While it’s no magic wand, VR is rapidly proving its worth as a key component in the future of mental health treatment—one that just might help us all reach for the stars, no rocket ship required.

Dr Stéphane Bouchard 's Research and Publications
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Emma van der Schyff Part 1 Podcast Poster

Emma van der Schyff | Ep 19

Watch or listen:
Social Connectedness through Video Games

In this episode, Emma talks about her research that showcases how online gaming communities foster friendships, enhance social bonds, and contribute to our understanding of digital interactions, thereby increasing feelings of social connectedness amongst players.

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Emma van der Schyff

Emma is a:

  • PhD Candidate in CyberPsychology at the University of Sydney
  • And also teaches two undergrad subjects: Human Development and Innovations in eHealth.

Connect on Social Media :

CyberPsychology Research Group (Sydney University)

In this episode exploring Social Connectedness Through video games, we talk through: 

 Emma’s research explores how online gaming communities foster friendships, enhance social bonds, and contribute to our understanding of digital interactions.

Emma’s Journey to Cyberpsychology:

From a background in psychology and a passion for mental health, Emma shares how her academic mentors and exposure to innovative research at the University of Sydney inspired her to pursue a PhD focusing on online communities.

The Social Side of Video Games: 

Emma’s research investigates how communication tools within games (e.g., voice chats, messaging) influence the development and maintenance of relationships. She highlights the evolving nature of video games as platforms for meaningful social interaction.

The Bigger Picture: 

With an estimated 3 billion players worldwide, Emma discusses the importance of understanding video games not just as a leisure activity but as a significant medium impacting mental health and community building.

Debunking Misconceptions: 

Emma addresses common stereotypes, including how X-Gen parents often view gaming through the lens of their own experiences. She emphasises the importance of understanding the diversity of gaming platforms and player motivations, rather than simplifying it as “screen time.”

Gaming Addiction vs. High Engagement: 

The conversation touches on the nuanced debate around gaming disorder and the potential for mislabelling normative behaviour as addiction. Emma urges researchers, media, and policymakers to approach the subject with balance and evidence-based perspectives.

Challenges for Female Gamers: 

Emma acknowledges the prevalence of discrimination in gaming spaces and provides actionable advice for female gamers, from setting boundaries to finding supportive communities. She also encourages allies to stand up against toxic behaviour in gaming environments.

Practical Tips for Gamers:

For those struggling to balance gaming with offline responsibilities, Emma shares strategies for recognising unhealthy habits, fostering positive gaming communities, and seeking support.

Visit Safe in our World if you or someone you know may be struggling with excessive gaming.

Broader Implications: 

The conversation explores societal trends, such as South Korea’s now-repealed Cinderella Law, and raises questions about governmental versus parental roles in regulating young people’s digital engagement.

Recommended Resources:

Emma suggests Issues and Debates in Cyber Psychology by Professor Linda Kay as an essential read for anyone interested in the field. The book provides a comprehensive yet accessible overview of the discipline and offers valuable insights into current research trends.

Emma van der Schyff's Research
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Erick Miyares Podcast Poster

Erick Miyares | Ep 18

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The Psychological Impact of Technology Use in Cyber Warfare.

In this episode, we explore the psychological impact of technology use in cyber warfare in the Armed Forces Intelligence Units. Eric Miyares reveals the psychological toll of cyber warfare operations, detailing operator stress, cognitive overload, and the future of operational CyberPsychology.

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Erick Miyares

Erick is a veteran of the US Marines and Army Special Operations Intelligence. Now has retired from the forces he has pivoted into researching the impact of cyber warfare on the psychology of ‘Interactive Operators’.

In the shiny new field of Operational CyberPsychology, Erick is pioneering a pathway into the psychological impact of those who deal with the cognitive and emotional strain of cyber warfare.

Even though he is a veteran, he continues to serve his country by psychologically supporting those who are still engaged in international operations.

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In this episode Eric talks about his passion for cyberpsychology that emerged from very personal experiences. After losing friends to suicide and reflecting on his own cognitive struggles upon retirement, he realised there were deeper mental health and cognitive concerns linked to continuous high-stakes technology use in military settings.

The Rise of Operational CyberPsychology

Eric highlights a growing need for “operational cyberpsychology” in the military. This perspective takes established knowledge about physically demanding roles – such as pilots and infantry troops – and applies similar research methods to those who engage in digital or ‘cyberspace’ operations. Eric argues that we understand the physiology of fighter pilots and submariners but lack insights into the cognitive and psychological burdens on cyber operators who wage war with keyboards and code.

Cyberspace Operator Syndrome

Drawing inspiration from the concept of “Operator Syndrome” (originally used to describe the constellation of physical and mental health issues experienced by special forces), Eric proposes a related idea: cyberspace operator syndrome. This syndrome accounts for the chronic stress, burnout, rumination, and moral injury that can afflict those working to infiltrate or defend networks. Traditional thinking may see cyber operators as “desk-bound,” but Eric’s research shows they shoulder enormous responsibility, from pressing the ‘Enter’ key to launch a virtual offensive to preventing adversaries from breaching critical systems.

The Extended Mind

Eric and other researchers draw on the idea that using computers can effectively transport an operator’s consciousness into a different domain. When a cyber operator is deeply engaged with adversary systems, their sense of self can become “disembodied,” merging with the online space in real time. This immersion, Eric explains, amplifies stress and heightens the psychological stakes – especially when errors could jeopardise mission success or even cost lives.

Future Directions & Broader Implications

Eric hopes his research will translate into concrete changes within defence and intelligence communities. He envisions new guidelines on assessing, selecting, and training cyber operators, alongside more holistic support for mental health and resilience. His work also complements other researchers, like Todd Fletcher (focusing on cyber security professionals) and Dr Marshall S. Rich (examining the psychology of cybercriminals).

By exploring varied angles—defence, offence, and criminal behaviour—these experts collectively map the complex human dimensions behind our interconnected digital world.

Ultimately, Eric’s story and studies underscore the fact that, whether it’s a drone pilot, a special operations analyst, or a defensive cyber team, modern warfare is as much a psychological battleground as a physical or virtual one. Through ongoing research and collaboration, Eric hopes to ensure the well-being of those who protect our networks – and, by extension, the rest of us.

You can read more about Erick’s journey into Operator CyberPsychology in his LinkedIn blog from August 2024: https://www.linkedin.com/feed/update/urn:li:activity:7233880137191075841/.

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Dr Rachel Kowert Poster

Dr Rachel Kowert | Ep 17

Watch or listen:
The Science of Video Games

In this episode Dr Rachel Kowart reveals how digital games shape mental well-being, trust, and safety. She talks about her research on how gaming fosters connection and creativity and about her multimedia platform PsychGeist.

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Dr Rachel Kowert
  • Rachel is a Science, Games and Technology Policy & Product Advisor and a Researcher – she focuses on mental health, and trust & safety in digital games and game adjacent spaces.
  • She is the founder of Psychgeist – a multimedia content production studio for the intersection of science and games – which includes a YouTube channel and a book series published by Play Story Press.
  • And she is doing her best to make the (digital) world a better place.

Connect on Social Media:

In today’s episode of Confessions of a CyberPsychologist, I chat to Dr Rachel Kowert a Science, Games and Technology Policy & Product Advisor and a Researcher. Through her work, Rachel aims to create a safer and more inclusive digital world.

We talk about The Science of Digital Games including: 

From Therapy to Cyberpsychology

Rachel shares her unexpected journey into the field of cyberpsychology. While pursuing a career in therapy, she noticed a growing number of concerns about online gaming among parents and players. This inspired her to pivot, earning a PhD from the University of York, where she delved into the uses and effects of online games.

The Positive Impacts of Gaming

Contrary to popular fears, Rachel highlights that gaming often fosters a sense of community, reduces loneliness, provides stress relief, and boosts creativity. While concerns like excessive screen time or content appropriateness persist, she notes that games often fulfil unmet needs, such as socialisation or achievement, rather than being inherently problematic.

Trust, Safety, and Extremism

Rachel also discussed her recent work examining the exploitation of gaming spaces by extremists. While significant progress is being made to address trust and safety gaps, this area underscores the need for ongoing collaboration between researchers and the gaming industry.

PsychGeist: Bridging Science and Pop Culture

Rachel’s COVID-born initiative, PsychGeist, includes a YouTube channel with over 200 videos on gaming science and a book series published by PlayStoryPress. These resources aim to make academic insights accessible to general audiences while celebrating beloved pop culture icons like The Witcher and Stranger Things.

Career Insights for Aspiring Cyberpsychologists

For those looking to enter this field, Rachel emphasises the importance of networking and multidisciplinary approaches. While a background in psychology is beneficial, fields like sociology, communication studies, and UX design are equally relevant.

Standout Moments

  • The Role of Games During COVID: Rachel shared a poignant example of how online games like Minecraftoffered connection and creativity during lockdowns.
  • The Metaverse Debate: She provided a reality check on the once-hyped concept of the metaverse, noting that while it remains present in platforms like Fortnite, its initial promise of revolutionising digital workspaces has largely fizzled.
  • Encouraging Academic Accessibility: Through her book series, Rachel champions relatable and engaging academic content, making psychological concepts approachable for both fans and students.

Rachel recommends The Psychology of Video Games by Celia Hodent for readers eager to explore the psychological, ethical, and design aspects of gaming.

Dr Rachel Kowert's Research and Publications

Source (information taken directly from): https://rkowert.com 

Extremism and Radicalization in Digital Games

Games are venues where extremist radicalization and recruitment occurs. My work in this area is focused specifically on the cultural elements of gaming spaces that may be leveraged as digital assets of influence.   

Mental Health and Digital Games

The impact of digital games on mental health has been found to be both positive and negative. Learn more about my work in this area which has specifically focused on the impact of mediated communication and social communities in digital gaming spaces.

Hate, Harassment, and Dark Participation

Toxic gamer culture is a term that has been associated with digital gaming spaces for a significant amount of time. Learn more about my work in the field of hate, harassment, and dark participation, within online gaming spaces.

General Uses and Effects of Digital Games

Not all research can fit neatly into a box. Learn more about my other work in the gaming spaces, including  my work on parental advocacy, games and learning, and dark patterns.

The Metaverse

There remains more questions than answers when it comes to future technologies, particularly within discussions about the so-called “metaverse”. My work in this space has largely been advocacy work around mental health and trust and safety in these spaces of the future.

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Dr Stéphane Bouchard Part 1 Podcast Poster

Dr Stéphane Bouchard | Ep 16

Watch or listen:
Video based Telepsychotherapy.

In this episode, we explore video based tele-psychotherapy, the definitions around, and differences to, other forms of therapy, and what therapists need to consider when conducting video based tele-psychotherapy.

Connect with the guests
Dr Stéphane Bouchard

Dr Stéphane Bouchard is a Director of Psychology at Quebec University – Laboratoire de cyberpsychologie de l’Université du Québec en Outaouais.

He is also a world leader in Virtual Reality (VR) therapies, based in Canada.

Read his research in ORCiD

Find out more about the Quebec University CyberPsychology Lab, the team, their research and work.

In today’s episode of Confessions of a CyberPsychologist, I chat to Dr Stéphane Bouchard about Video-based Telepsychotherapy. Stéphane shared his journey from clinical psychologist to a pioneer in video-based therapies, exploring the transformative potential of telepsychotherapy and its impact on mental health care.

The Origin of Video-Based Telepsychotherapy

  • Stéphane began using telepsychotherapy in the 1990s to overcome geographical challenges in delivering CBT to patients with anxiety and agoraphobia in remote areas.
  • Early efforts involved using cumbersome, specialised videoconference units long before the convenience of internet-based tools like Zoom.

Telepsychotherapy vs. Traditional Therapy

  • Telepsychotherapy is as effective as face-to-face therapy for many disorders, including anxiety, depression, and PTSD. However, evidence varies for other conditions like personality disorders or issues without established gold-standard treatments.
  • It offers greater accessibility and patient autonomy, allowing clients to choose therapists based on expertise rather than location.

The Role of Telepresence

  • Telepresence, or the feeling of “being together” despite physical separation, is critical to the therapeutic alliance in telepsychotherapy.
  • Minor disruptions like technology glitches can impair telepresence, but it doesn’t need to be perfect for therapy to be effective.

Challenges and Ethical Considerations

  • Privacy and Security: Ensuring confidentiality is paramount, especially when sessions occur in non-traditional settings like cars or family rooms. Therapists should use secure, encrypted platforms and establish safety protocols for clients in potentially harmful situations.
  • Hybrid Models: While telepsychotherapy offers flexibility, face-to-face options remain important for those who prefer in-person interactions or whose conditions may benefit from it.
  • Zoom Fatigue: Staring at screens and processing limited non-verbal cues can be taxing, highlighting the importance of managing therapy schedules thoughtfully.

Emerging Trends and Technology

  • Telepsychotherapy has shifted therapy from a geographically bound service to a personalised, accessible model. However, the public sector must adapt funding structures to support this change.
  • The future may see virtual reality therapy enhancing telepsychotherapy, though technical and ethical challenges remain.

Ethics and Media Representation

  • Stéphane emphasised the need for mental health professionals to guide the development of telepsychotherapy tools, ensuring clinical needs and ethical standards drive innovation.
  • He also highlighted the importance of critically evaluating media representations of cyberpsychology research and encouraged direct engagement with original studies.

Recommended Reading

Stéphane suggested Ethics in Cyberpsychology by Thomas Parson as an essential resource for understanding the ethical implications of technology in psychological practice.

Closing Thoughts

This insightful conversation underscored the transformative potential of telepsychotherapy in making mental health services more inclusive and accessible. Stéphane expertise illuminated both the promise and the challenges of this evolving field.

Research and Publications
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Rachel Wood Poster

Rachel Wood | Ep 15

Watch or listen:
AI and the Future of Work and Society.

In this episode, I chat with Rachel Wood, a speaker, researcher, writer, educator, and therapist.

We talk about Generative AI and Mental Wellbeing in the future workplace.

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Rachel Wood

Rachel is a speaker, researcher, writer, educator, therapist, and PhD candidate, researching the intersection of psychology, AI and the future of work, education and relationships.

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In this episode we explore the fascinating intersection of psychology, AI, and the future of work and relationships.

Rachel shares her unique journey from music education to counselling and finally to her current research in cyberpsychology. She discusses her PhD studies, which focus on the psychological impact of artificial intelligence on professionals, the workplace, and educational systems. Her insights on the rapid evolution of AI and its implications offer a fresh perspective on how we can adapt to the challenges and opportunities of emerging technologies.

Key Takeaways:

Psychological Skills for Navigating AI in the Workplace
Rachel introduces the concept of “psychosocial and vocational plasticity,” emphasising skills like cognitive flexibility, curiosity, and grit to help us adapt to rapid AI advancements. She provides practical exercises, such as arguing the opposite side of a disagreement, to enhance these skills.

Addressing AI Ambivalence
Mixed feelings towards AI—both excitement and hesitation—are natural, but they can be barriers to adoption. Rachel highlights the importance of open dialogue in workplaces to address these emotions and facilitate smoother integration of AI tools.

Generative AI and Human Relationships
The conversation delves into the potential of generative AI as artificial companions and its impact on relational dynamics. While AI can help isolated individuals, Rachel warns of the risks of unidirectional relationships eroding essential interpersonal skills like compromise and empathy.

Therapeutic Applications of AI
Rachel explores groundbreaking therapeutic applications, such as AI-generated future selves to reduce anxiety and AI tools for “self-parenting” younger selves. These tools could help individuals process trauma, find hope, and gain agency in healing.

The Future of Work and Vocational Identity
AI will likely redefine vocational identities, providing opportunities to focus on meaningful work and explore purpose beyond repetitive tasks. Rachel sees this as a chance to redesign work-life balance and foster creativity.

Thought-Provoking Moments:

  • AI in Debating and Cognitive Flexibility: Could algorithms that expose us to opposing viewpoints reshape how we engage with diverse ideas?
  • Bidirectional Relationships vs AI Companions: Are we at risk of losing critical relational skills in the age of always-agreeable artificial companions?
  • AI and Future Self Therapy: Can visualising a hopeful future self help us overcome current anxieties and break negative habits?

Rachel’s insights underscore the importance of intentionality in embracing AI. By equipping ourselves with adaptive skills and fostering meaningful human connections, we can shape a future where technology enriches rather than diminishes our lives. 🌐

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Dr Rowena Forsyth Poster 2

Dr Rowena Forsyth | Ep 14

Watch or listen:
Digital Health and Communities

Dr Rowena Forsyth, a Senior Lecturer in Digital Health at the University of Sydney. Rowena’s work sits at the intersection of health sociology, cyberpsychology, and digital communities, and she has a keen interest in how people use technology collectively for decision-making, support, and connection.

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Dr Rowena Forsyth

Rowena is a Senior Lecturer in Digital Health at the University of Sydney.

Her focus is health sociology especially qualitative digital health, cyberpsychology, medical tourism and online communities.

Find out more about her work and research at Sydney University here.

Connect on Social Media:

In today’s episode of Confessions of a CyberPsychologist, I chat with Rowena about: 

Her Academic Journey

Rowena began her career studying sociology and health services research, focusing on how information was communicated between doctors and laboratory staff during the shift from paper-based to computerised systems. Through this, she became fascinated by the “collective” element of decision-making—how information exchange online can build new communities and foster shared understanding.

Medical Tourism and Online Communities

  • Growing Global Trend
    Medical tourism, where individuals travel abroad for health procedures, has been on the rise, with an estimated 5 million people worldwide engaging in it in 2015. In Australia, roughly 20,000 individuals travel for cosmetic procedures alone each year.
  • Why Go Abroad?
    Contrary to common assumptions that medical tourists are seeking luxury or extreme procedures, Rowena’s research shows they are often everyday people looking to address long-term concerns, such as post-pregnancy body changes. Cost, efficient scheduling, and specialist expertise abroad all play significant roles in their decision-making.
  • Online Support Networks
    Many medical tourists form tight-knit online communities on platforms like Facebook, often closed or private groups where members can safely discuss procedures, post updates, and share healing progress photos. These spaces provide both practical tips and emotional support, evolving into lasting friendships.
  • Shared Stigma: Feeling judged or misunderstood by friends and family, individuals turn to these online groups where their choices are not stigmatised.
  • Paying It Forward: Those who have undergone procedures will often mentor newcomers, offering everything from hospital recommendations to encouragement and first-hand recovery advice.

Professional Communities and Online Identities

  • Privacy and Boundaries
    Health professionals frequently join closed online communities to consult each other, share best practices, and keep up to date with new research. While some keep personal and professional identities separate, others prefer to be authentic across all platforms. Concerns about institutional guidelines and regulatory body oversight also influence how much they share.
  • Benefits of Online Collaboration
    Many practitioners find these digital networks crucial for:
    • Exchanging research and articles
    • Offering peer support for rare or complex cases
    • Facilitating international collaboration, often leading to co-authored publications

Digital Health for Young People

  • Trauma-Informed Approach
    Rowena is involved in a project focusing on 12-year-olds and older adolescents in the Pacific region. Using co-designed workshops and fictional scenarios, researchers explore how teens use digital tools for nutrition and physical activity guidance.
  • Early Findings
    A high percentage of young people (81% of 13-year-olds) already have smartphones and use platforms like YouTube, Instagram, and TikTok to find health information. The goal is to improve digital literacy, ensuring they access reliable, up-to-date content.

The Future of Cyberpsychology in Australia

Australia’s unique demographic landscape—large geographical distances, diverse populations—creates immense potential for cyberpsychology research. Whether it’s adolescent digital health or the ethical boundaries of online professional identity, the field continues to grow. Academic groups at the University of Sydney, including Rowena’s own team, are keen to welcome more students and researchers to explore how we can use technology wisely and ethically to enrich both patient and practitioner experiences.

Dr Rowena Forsyth's Research and Publications

Source (and more details available): Dr Forsyths Profile at the University of Sydney.

Book Chapters

  • Does Involving Clinicians in Decision Support Development Facilitate System Use Over Time? A Systematic Review. [More Information]
  • Medical Tourism.

 Journals

  • Cosmetic Medical Tourists’ Use of Online Support Communities: Sharing Information, Reciprocity, and Enduring Relationships. [More Information]
  • Health Professionals’ Use of Online Communities for Interprofessional Peer Education. [More Information]
  • How Are Clinicians’ Acceptance and Use of Clinical Decision Support Systems Evaluated Over Time? A Systematic Review. [More Information]
  • Self-reported and accelerometry measures of sleep components in adolescents living in Pacific Island countries and territories: Exploring the role of sociocultural background. [More Information]
  • “I am not just a place for implementation. I should be a partner”: a qualitative study of patient-centered care from the perspective of diabetic patients in Saudi Arabia. [More Information]
  • Increasing Access to Mental Health Services: Videogame Players’ Perspectives. [More Information]
  • Mental Health Help-Seeking Behavior of Male Video Game Players: An Online Survey. [More Information]
  • Patient-centered care in the Middle East and North African region: a systematic literature review. [More Information]
  • It Helps Me With Everything”: A Qualitative Study of the Importance of Exercise for Individuals With Spinal Cord Injury.”. [More Information]
  • Online Group Counseling for Young People Through a Customized Social Networking Platform: Phase 2 of Kids Helpline Circles. [More Information]
  • Comparative optimism about infection and recovery from COVID-19; Implications for adherence with lockdown advice. [More Information]
  • Optimising consent and adherence in high-risk medical settings: nurses’ role as information providers in allogeneic bone marrow transplant. [More Information]
  • Rules of engagement: Journalists’ attitudes to industry influence in health news reporting. [More Information]
  • Views of health journalists, industry employees and news consumers about disclosure and regulation of industry-journalist relationships: An empirical ethical study. [More Information]
  • Women’s views about maternity care: How do women conceptualise the process of continuity? [More Information]
  • Power and Control in Interactions Between Journalists and Health-Related Industries: The View From Industry. [More Information]
  • Trouble in the gap: a bioethical and sociological analysis of informed consent for high-risk medical procedures. [More Information]
  • Health Journalists’ Perceptions of Their Professional Roles and Responsibilities for Ensuring the Veracity of Reports of Health Research. J[More Information]
  • Medicine, the media and political interests. [More Information]
  • Policies and practices on competing interests of academic staff in Australian universities. [More Information]
  • Widening the debate about conflict of interest: addressing relationships between journalists and the pharmaceutical industry. [More Information]
  • Women with gestational diabetes in Vietnam: a qualitative study to determine attitudes and health behaviours. [More Information]
  • Decision Making in a Crowded Room: the Relational Significance of Social Roles in Decisions to Proceed with Allogeneic Stem Cell Transplantation. [More Information]
  • Tissue donation to biobanks: a review of sociological studies.[More Information]
  • Patient perceptions of carrying their own health information: approaches towards responsibility and playing an active role in their own health – implications for a patient-held health file. [More Information]
  • Distance versus dialogue: modes of engagement of two professional groups participating in a hospital-based video ethnographic study. 
  • Distance versus dialogue: Modes of engagement of two professional groups participating in a hospital-based video ethnographic study. [More Information]
  • Illuminating everyday realities: the significance of video methods for social science and health research. 
  • Are health systems changing in support of patient safety?: A multi-methods evaluation of education, attitudes and practice. [More Information]
  • Video Research in Health: Visibilising the Effects of Computerising Clinical Care. [More Information]
  • When requests become orders – a formative investigation into the impact of a computerized physician order entry system on a pathology laboratory service. [More Information]
  • Whiteboards: Mediating professional tensions in clinical practice. [More Information]
  • The (im)possibilities of clinical democracy. 
  • Visibilising Clinical Work: Video Ethnography in the Contemporary Hospital.  
  • A tale of two hospitals: Assessing cultural landscapes and compositions. [More Information]

Conferences

  • The challenges of adapting a face-to-face intensive qualitative research methodology course for online delivery to graduate level public health students.
  • You have to see it to believe it: Video as a tool for facilitating reflexive health care practice.
  • Video ethnography as a methodology for studying the technologization of practice. 

 Research Reports

  • Quality Domains for the Development of a Consumer Experience Report on Quality of Residential Aged Care. [More Information]
Other podcasts