Emma van der Schyff | Ep 19
Social Connectedness through Video Games
In this episode, Emma talks about her research that showcases how online gaming communities foster friendships, enhance social bonds, and contribute to our understanding of digital interactions, thereby increasing feelings of social connectedness amongst players.
Connect with the guests
Emma van der Schyff
Emma is a:
- PhD Candidate in CyberPsychology at the University of Sydney
- And also teaches two undergrad subjects: Human Development and Innovations in eHealth.
CyberPsychology Research Group (Sydney University)
In this episode exploring Social Connectedness Through video games, we talk through:
Emma’s research explores how online gaming communities foster friendships, enhance social bonds, and contribute to our understanding of digital interactions.
Emma’s Journey to Cyberpsychology:
From a background in psychology and a passion for mental health, Emma shares how her academic mentors and exposure to innovative research at the University of Sydney inspired her to pursue a PhD focusing on online communities.
The Social Side of Video Games:
Emma’s research investigates how communication tools within games (e.g., voice chats, messaging) influence the development and maintenance of relationships. She highlights the evolving nature of video games as platforms for meaningful social interaction.
The Bigger Picture:
With an estimated 3 billion players worldwide, Emma discusses the importance of understanding video games not just as a leisure activity but as a significant medium impacting mental health and community building.
Debunking Misconceptions:
Emma addresses common stereotypes, including how X-Gen parents often view gaming through the lens of their own experiences. She emphasises the importance of understanding the diversity of gaming platforms and player motivations, rather than simplifying it as “screen time.”
Gaming Addiction vs. High Engagement:
The conversation touches on the nuanced debate around gaming disorder and the potential for mislabelling normative behaviour as addiction. Emma urges researchers, media, and policymakers to approach the subject with balance and evidence-based perspectives.
Challenges for Female Gamers:
Emma acknowledges the prevalence of discrimination in gaming spaces and provides actionable advice for female gamers, from setting boundaries to finding supportive communities. She also encourages allies to stand up against toxic behaviour in gaming environments.
Practical Tips for Gamers:
For those struggling to balance gaming with offline responsibilities, Emma shares strategies for recognising unhealthy habits, fostering positive gaming communities, and seeking support.
Visit Safe in our World if you or someone you know may be struggling with excessive gaming.
Broader Implications:
The conversation explores societal trends, such as South Korea’s now-repealed Cinderella Law, and raises questions about governmental versus parental roles in regulating young people’s digital engagement.
Recommended Resources:
Emma suggests Issues and Debates in Cyber Psychology by Professor Linda Kay as an essential read for anyone interested in the field. The book provides a comprehensive yet accessible overview of the discipline and offers valuable insights into current research trends.